Specialist Wizards, a term bandied about in RPG circles, refers to practitioners of magic that choose to focus in a narrow or themed area of expertise rather than the broad generalist wizard. How specialization comes about depends on the game really (or author as this happens in books and films as well). I suppose with the freedom to choose spells as you level comes the option to select spells along a similar theme, which could certainly result in a named type of wizard, but when we think of specialists we think of wizard subclasses with a name and theme such as today's subject THE NECROMANCER.
|This is the Necromancer from the board game Mage Wars: skulls? Check. Bone accents? Staff and necklace. Creepy as hell? Check-o-roonie.|
Fantasy Origins: Necromancy and necromancers are wizards who specialize in working with death and the dead. They are intentionally spooky, often evil (but not always, but then people tend to frown on disturbing the eternal rest of sapient beings) and rely heavily on their use of "pets". In early literature necromancer was often a synonym for "evil wizard" and even in the modern milieu you aren't likely to see one in pink riding a standard rainbow shitting unicorn. Oh no, necromancers ride nightmares and wear skulls. Tolkien used a necromancer as a background character in The Hobbit, although the necromancer of Mirkwood was, of course, Sauron of The Lord of the Rings. They are popular villain figures, often used as overlords rather than simple straight forward attack villains. If you are looking to run a creepy adventure or two for Halloween you can't go wrong with a necromancer as the main villain and his castle of undead minions. And if that necromancer is also a VAMPIRE your name is Tracy Hickman.
|See the skull? That's a neon sign that says "I'm a necromancer".|
|Yes, even the French have necromancers.|
|Is this image cool to you? You might be a necromancer.|
|Say "hello" to your new friends.|
|What, if anything, this has to do with necromancy I cannot say.|
Well, no, it doesn't have to be. Necromancy naturally tends toward badness if not outright evil. You can't be expected to be called a "good guy" if you force the bones of the dead to rise up and get your latte. And that's okay. The "good guys" don't have to be "good". We love an antihero. You could use necromancy in a positive way, however. You could learn the magic of death and undeath and then use it solely to protect villages from the rampaging undead, or use your speak with dead spells to become an exorcist, solving the problems of sad ghosts trapped by their undeath and needing to have their desires fulfilled to pass on out of the material plane. You can be a HAPPY NECROMANCER. It's up to you.
Skeletor, but there is my second favorite, Scareglow! That's where your necromancy is leading, friends. Summoning a glowing skeleton with a cape and a poleaxe. You can get a job working at a haunted attraction and not only will you be THE most valued employee, the attraction will become THE legendary MUST SEE event of the Halloween season!
When the wizards get together for their wizard school reunions though, the necromancer is still going to be the unpopular guy. Sorry, it's truth. Of course he's also the one that poisons the punch and raises the whole lot of them as part of his 20 year revenge scheme and then holds the former wizard prom queen hostage to "make (her) love me HAHAHAHAHAHAHHAHAHAHA". It won't work, of course. She's still going to say you are creepy.
|Stay tuned, kiddies, there are more Halloween wizards to come!|
Keep your zombie pumpkin minions lit.